![]() ![]() When chosen, all other opponents cannot attack you, and your weaponry is limited only to your Light Saber. ![]() Within the context of each scenario you can also pin point a single opponent for a Light Saber Duel. Some modes allow for multiple opponents while some are one-on-one. Seven different modes with similarities to deathmatch and capture the flag are available to choose from. Each cut scene is very well placed and do not take away any of the momentum of action.Īlso included is the option to play in a multiplayer setting. Cut scenes, which appear sporadically at varied points in the game, further the majority of the plot. Wrapping Jedi Knight II is a dark, mature story line that progresses evenly alongside each stage. As opposed to its predecessor, they actually serve as functions to solve puzzles, dispose of enemies, or quickly get you out of hair-raising situations. Those Force powers come in very handy in Jedi Knight II. You will even earn use of your Light Saber along with some very cool Force powers. As the game progresses however, the game play really intensifies. ![]() Furthermore, the early stages make use of no Jedi powers and Kyle only has control of a few weapons (none of which are a Light Saber). The only real goal is to find the stage's end. The gameplay in Jedi Knight II is much like its description. Eventually matters get worse and Kyle is thrown into an epic adventure full of revenge and deceit. As the game opens, Kyle is on a routine mission checking out a signal from an old Imperial compound. Unlike its predecessor which allowed you to choose Light or Dark, Jedi Outcast assumes Kyle follows the Light Side of the Force. This time around, he has given up on his Jedi skills and five years have passed. Kyle Katarn returns in this sequel to the game that made him a household name in world of Star Wars gaming. Even the character voiceovers sound lifelike. Also reminiscent of the original, loud Blaster Rifles, wind breaking Light Sabers, and obnoxious Storm Trooper communications are pristine. The game is busied with a fresh score with many reminiscent callbacks to the John Williams' original. I was stupefied from the very start as the Star Wars banner flew across my screen with John Williams' classic piece blaring in the background. As expected, Blaster shots and Light Sabers glow, moving across the screen just like the movie.Įxpect nothing short of brilliance from the soundtrack and sound effects in Jedi Knight II. I even enjoyed killing myself just to see my character flip and pummel to the floor in realistic motion. After attacking a Storm Trooper, he takes the hit in the area where your shot (or Light Saber blow) lands, flinching his body in pain. Sadly, just a small handful of textures appear choppy, and at lower graphic capabilities, flaws in character shapes show up.īeyond just the artistic drawing of the scenes, motion in Jedi Knight II feels real. Even humongous Tie Fighters and AT-STs sitting in a hanger are flawless. You will easily recognize the Storm Troopers, Imperials and Droids from the movies. The realism of every shape, landscape and character is amazing. Built with the same engine that produced ID Software's monolith, Quake III, there is not much you could say about these visuals. ![]()
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